Download portal pc free






















Is it chocolate? These are just two of the questions you'll no doubt be asking. It's far more interesting than Episode Two, and as it all sits in one easily digestible four-hour long lump of gaming, you'll beat it in one gloriously fun sitting. The portals work thusly. You can have two open at any given time, one blue and one red.

These portals are fired from your portal gun using either the left or right-mouse button, and are placed against walls, floors and ceilings. As you enter one, you exit the other, if you fall through one, you'll fly out the other with the same momentum. If you slap a portal high up on a wall, leap into a deep pit, and place one underneath your feet just before you hit the ground, you'll come screaming out of the wall at high speed, propelling yourself across the room.

That, as you might have guessed, is the solution to one of the tests. One of the simpler tests. The genius of Portals level design means that every test serves a function, educating you about the initially non-intuitive portals. It's like learning to juggle. The first tests are short and don't allow you access to the portal gun at all in essence having you tossing a ball between your hands and only when you've got a basic understanding of the concepts of portals will it let you go on.

Later, this is helped by the obscurity of some of the puzzles - they'll keep you on the brink of realising the solution for just long enough. You're never frustrated by a test, and equally you're never immediately aware of what you should be doing - a brilliant piece of design work. Beating the game gives you access to the deeply insightful developer's commentary -easily the best and most enjoyable implementation of Valve's dev-com tech so far - along with a timed Challenge mode, and six Advanced tests which are re-jigged versions of previous tests, somewhat disappointingly.

Having just spent four hours in Portal heaven, this extra content feels somewhat lacking. You'll work your way through the Advanced levels, but there's an overbearing feeling that there should be a massive series of extra puzzles to play about with. Narbacular Drop , the developer's previous title, was fed a constant stream of extra content by modders, and we can only hope that Portal generates the same.

And it's hilarious. Perhaps the funniest and most well-written and well-voiced dialogue you'll come across in a game. You wouldn't think to look at it, with its sobering minimalist design and cold, almost medical atmosphere, but it has more laugh-out-loud moments than anything else I've played.

GLaDOS's sassy personality makes every line a delight, and the brief appearance of a silent, yet reassuringly weighty companion halfway through no, not Gordon Freeman provides just a touch of emotional drama. Once you reach the game's inarguably joyous ending, Portafs tagline suddenly rings true. It might be short, but it's a wonderful learning experience, forcing you to rethink rather base concepts of the first-person genre.

Also, it makes Prey's static wormholes look really shit. Now, it seems, we're thinking with portals. It Starts With you waking up in a plastic prison, staring at your hands and watching a clock slowly ticking down - while an odd computerised voice chirps in the background. It's instantly compelling and, interestingly enough, instantly reminiscent of the Half-Life of old.

When the timer ticks down a portal appears, through which I can see myself staring into the portal - a balding man clad in a Guantanamo-orange jumpsuit. From here I move on into the madness. When the tinier ticks down a portal appears, through 9SV which I can see myself staring into the portal - a balding man clad in a Guantanamo-orange K jumpsuit.

From here I move on w into the madness. An hour previous to this, K in the real world, I'd met the designers of Portal. Six recent graduates from DigiPen university there's normally seven of them, but one of them was skiving in Vegas , all in possession of toothy grins and remarkably cheery demeanours.

An outlook that could perhaps have been expected after being given offices in Valve towers after head-honcho Gabe Newell had seen their final project of their uni courses - the beautifully conceived and designed Narbacular Drop - and set a remarkable precedent by hiring the entire team with a Sourced-up version on his mind. Even more amazingly, two of the Portal development gang are women -a concept that I, after four years of solid games journalism without having to confront such a terrifying prospect, single-mindedly failed to cope with.

Back to the game though, and ten minutes into the game I was standing 50ft above the cold, hospital-white tones of a far distant floor, deep within the research centre in which I was trapped.

Over this pit was the exit, its ledge far further away than 1 could jump. With a left-click I fired a blue portal onto the cold white floor below me, before turning degrees and with a deft right-click, planted a red portal on an intriguingly jutted out panel far above my ahead. Then, reader, I jumped. Tumbling through the blue portal vertically, I emerged through the red portal travelling horizontally and at the same speed that gravity had previously granted.

Flying over the chasm of the pit and skidding through the exit, a computerised voice applauded me, before informing me that both cake and grievance counselling would be available at the end of the test should it be desired.

Portal takes Prey's scripted portal dynamic and shoves it so far, far up its arse. I mean, in Prey could you magic up two portals on the floor then push a box into one and watch gravity bob it up and down in each of them? Has any game given such backhanded witty praise as an unseen Al chirruping "Unbelievable! You must be the pride of! With Valve writers and musicians onboard to supply a true lonesome feeling of being locked away with only an increasingly deranged computer for company, and some brilliant puzzles covering cubes, abysses, deflected energy balls and physics bent every which way and loose - I can assure you it's set to be an hour or two of joy that justifies any lingering Steam grievances with its presence alone.

An Update To Portal arrived recently, the patch notes of which read: "Changed radio transmission frequency to comply with federal and state spectrum management regulations. Portal Game Free Download Pc free. Portal 2 latest version: The cult action puzzle game returns. View full description. Downloadfor Windows. Full Version. On PC and Mac Portal 2 looks great, with rich detailed environments and excellent.

Portal 2 is a first-person puzzle-platform video game made and circulated by Valve Corporation. This is a first-person puzzle-platform video game made and circulated by Valve Corporation.

Portal 2 was accounted for on March 5, , following seven days long exchange reality game in light of new fixes to the first game. The basic instructional exercise levels coordinate the player through the general improvement controls and layout how to connect with the earth.



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